TY - GEN AU - Martin,Jonathan AU - Torres,Diego AU - Fernández,Alejandro TI - Optimizing a gamified design through reinforcement learning: a case study in stack overflow KW - OPTIMIZACIÓN KW - gamificación N1 - Formato de archivo PDF. -- Este documento es producción intelectual de la Facultad de Informática - UNLP (Colección BIPA/Biblioteca); Jornadas de Cloud Computing, Big Data & Emerging Topics (9na : 2021 : La Plata, Argentina) N2 - Gamification can be used to foster participation in knowledge sharing communities. While designing and assessing the potential impact of a gamification design in such a context, it is important to avoid work disruption and negative side effects. A gamification optimization approach implemented with deep reinforcement learning based on play-testing approaches helps prevent possible disruptive configuration and has the capability to adapt to different communities or gamification targets. In this research, a case of study for this approach is presented running over the Stack Overflow Q&A community. The approach detects the best configuration for a Contribution, Reinforcement, and Dissemination (CRD) gamification strategy using Stack Overflow historical data in a year. The results show that the approach funds proper gamification strategy configurations. Moreover, those configurations are robust enough to be applied along the time unseen periods UR - http://dx.doi.org/10.1007/978-3-030-84825-5_7 ER -