000 | 01782naa a2200241 a 4500 | ||
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003 | AR-LpUFIB | ||
005 | 20250311170420.0 | ||
008 | 230201s2000 xx o 000 0 eng d | ||
024 | 8 |
_aDIF-M6655 _b6793 _zDIF006067 |
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040 |
_aAR-LpUFIB _bspa _cAR-LpUFIB |
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100 | 1 | _aRossi, Gustavo Héctor | |
245 | 1 | 0 | _aUser interface patterns for hypermedia applications |
300 | _a1 archivo (1,1 MB) | ||
500 | _aFormato de archivo: PDF. -- Este documento es producción intelectual de la Facultad de Informática - UNLP (Colección BIPA/Biblioteca) | ||
520 | _aDesigning high quality visual interfaces for hypermedia applications is difficult; it involves organizing different kinds of interface objects (for example those triggering navigation), prevent the user from cognitive overhead, etc. Unfortunately, interface design methods do not capture design decisions or rationale, so it is hard to record and convey interface design expertise. In this paper, we introduce interface patterns for hypermedia applications as a concept for reusing interface designs. The structure of this paper is as follows: first, we introduce the context in which these patterns were discovered and we give a rationale for their use. Then we present some simple but effective patterns using a standard template. We finally discuss some further issues on the use of interface patterns in hypermedia applications. | ||
534 | _aInternational Working Conference on Advanced Visual Interfaces (5a : 2000 may. 23-26 : Palermo, Italia) Proceedings. Nueva York : ACM, 2000, pp. 136-142 | ||
650 | 4 | _aAPLICACIONES HIPERMEDIA | |
650 | 4 | _aPATRONES DE DISEÑO | |
700 | 1 | _aSchwabe, Daniel | |
700 | 1 | _aLyardet, Fernando Daniel | |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1145/345513.345288 |
942 | _cCP | ||
999 |
_c55849 _d55849 |