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003 | AR-LpUFIB | ||
005 | 20250311170425.0 | ||
008 | 230201s2014 xx o 000 0 eng d | ||
024 | 8 |
_aDIF-M6840 _b6977 _zDIF006246 |
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_aAR-LpUFIB _bspa _cAR-LpUFIB |
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100 | 1 | _aBouciguez, María José | |
245 | 1 | 0 |
_aTowards the use of video games for learning : _ba survey about video games preferences of engineering students |
300 | _a1 archivo (1,6 MB) | ||
500 | _aFormato de archivo: PDF. -- Este documento es producción intelectual de la Facultad de Informática - UNLP (Colección BIPA/Biblioteca) | ||
520 | _aVideo games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies. | ||
534 | _aJournal of Computer Science & Technology, 14(1), pp. 25-31. | ||
650 | 4 | _aREALIDAD VIRTUAL | |
650 | 4 | _aVIDEOJUEGOS | |
700 | 1 | _aSantos, Graciela | |
700 | 1 | _aAbásolo Guerrero, María José | |
856 | 4 | 0 | _uhttp://goo.gl/0ipK9c |
942 | _cCP | ||
999 |
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